Animation test - June 28

Animation tests - June 28


Doing tests for the various physic objects that would be on the characters in Skyway Robbery.

Test 1: Skirt


Basic test making sure that I can attach cloth items to moving objects without hinderence or bugs. Test works fine, cloth object follows the primary object fine. Need to remember caching process, making a mistake would break the system.

Have yet to test the system with legs/ moving solid objects. Could cause problems. Will test soon.



Next Test: Hair


Need to figure out how I plan to do the hair for my characters, particularly Julia. I would like a solid/cartoonish look to it rather than strands as it would fit the style better and take less time to render.

Some examples shown below.




The problems is I would like these to move in the wind. The question is can I get this sort of thing with physics objects or will I need to use blend shapes. The other alternative is using XGen but I'm not sure that is the way I want to go.

In the event that I change my mind I will collect info on the process of changing polygons into XGen hair.

Resources:

https://www.3dartistonline.com/news/2015/07/master-maya-characters-in-20-steps/
http://docs.sharktacos.com/vray/xgen.html

Other


Object: Engine

Airship engine 1 modeled. Rotation of the fan/blades is constant, controlled using looping graph keys.

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