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Showing posts from March, 2018

Maya Particle effects - 26 march

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Maya Particle effects Learned the basic of creating particle effects in Maya. Seems pretty interesting and VERY useful. Will have to think about how to apply this to my own work. It will probably be used in the cloth physics for the airship, but I'm sure there will be other uses. The fist picture shows my test with particles and the volume field curve.   This was a test with an emitter and a physic collider. This was rendered version of the test (turns out Arnold lights are pretty soft).

Pipeline plan

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Pipeline plan Just a quick brainstorming of a possible pipeline. This will probably change as I develop my project. Background = Vue, Maya, Photoshop Weather effects = Nuke, Houdini, Maya 3D models = Maya, Zbursh 2D animation = Toom boom harmony Compositing = Nuke, Toon Boom Harmony, Adobe after effects  Special Effects = Nuke, Houdini Parts that I will need Clouds Skyscrapers  Wind  Cloth Dust Emitters/lighting/lens flare Characters 3D models Had a look at Toon Boom Harmony, Nuke and After effects for their particle effects/ particle simulations. Some interesting stuff in there, will have to look at Houdini to decide what programs I will use to create the effects and particles for my own project.